Elsevier

Expanding a design system to motion

My role:

Motion Design

UX Design

Duration:

8 weeks

Team members:

Design Lead

Client:

Elsevier

Exploration

Motion design systems are used to enhance usability and provide moments of delight to the user.

In this project, I’ve explored how Elsevier could use motion in a consistent format while connecting with the brand’s tone and personality.

Elsevier’s brand tone emphasizes accessibility and friendliness. My initial explorations focused on finding a motion curve that would reflect this tone while ensuring usability.

Motion Curve 01

Slow feedback for action

Abrupt stop and big contrast in speed

Too quick for user perception

Carousel transition using motion curve 1, with slow initial feedback and an abrupt stop.
Motion curve 1: cubic Bézier easing with control points 0.66, 0.00, 0.34, and 1.00.

Motion Curve 02

Quick feedback for action

Abrupt stop and big contrast in speed

Too quick for user perception

Carousel transition using motion curve 2, with quick initial feedback and an abrupt stop.
Motion curve 2: cubic Bézier easing with control points 0.22, 1.00, 0.36, and 1.00.

Motion Curve 03

Quick feedback for action

Soft and ease ending

Constant speed

Carousel transition using motion curve 3, with quick feedback and a soft easing at the end.
Motion curve 3: cubic Bézier easing with control points 0.10, 0.00, 0.15, and 1.00.

Defining principles

The Speciality dropdown animates open and closed to show the relationship between the control and its options.

Inform and educate

Motion should help users understand the relationship between elements in the interface.

A resource card animates on hover to draw attention to its interactive content.

Focus

Motion should be used to focus user’s attention to relevant elements in the interface, aiding usability and removing unnecessary distractions.

A resource panel progressively reveals Books, Journals, Clinical Overviews, Clinical Trials, and Guidelines.

Express and delight

Motion is an opportunity to express the brand’s personality to the user through another layer
of engagement.

Types of motion

0

1

(0.10, 0.00, 0.15, 1.00)

Productive Motion

When using motion to enhance usability, it's crucial to align with user expectations. Motion should offer quick feedback without abrupt changes in speed, maintaining a subtle, smooth experience that aligns with Elsevier's brand tone.

0

1

(0.10, 0.00, 0.15, 1.00)

Expressive motion

Using motion to create delight is an opportunity to convey the brand’s tone and personality. This motion curve includes a stronger ease-in, mimicking realistic object behavior while staying soft and accessible.

Timing scales

This scale is used to provide consistency throughout the design system and varies depending on the goal of the user’s action, complexity, distance traveled or size of the object.

T1

+500 MS

T2

400 MS

T3

300 MS

T4

200 MS

Instant

0 MS

0 MS

100 MS

200 MS

300 MS

400 MS

500 MS

Productive

Expressive

Expressive motion

How to use it

Recommended expressive motion: an animated illustration in the ClinicalKey product header.

Do

Use expressive motion in specific product headers to create delight and curiosity

Discouraged expressive motion: repeated animation inside the ClinicalKey page distracts from its content.

Don't

Use expressive motion as the user navigates inside pages, to avoid creating unnecessary distraction

Productive motion

Productive motion examples provide feedback in an expanding accordion and a video play/pause control.
Productive motion examples guide attention through resource cards and a contact banner.

How to use it

Recommended productive motion: a play button responds to interaction.

Do

Use motion when it serves a purpose in the user’s journey, using the Elsevier’s motion principles.

Discouraged productive motion: excessive animation while scrolling distracts from the page content.

Don't

Use motion to add excessive animation to the interface, it becomes distracting and harms the user’s experience.

Don't

Use motion on elements that require instant feedback (i.e. hover states), where the use of motion slows down the user experience.